Large City: Krièvsash Gíhm

Krièvsash Gíhm

Krièvsash Gíhm
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionÅwy Vog Woodlands
Founded1523
Community LeaderLord Zêbêv
Area76 km2 (30 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation710 m (2329 ft)
Average Yearly Precipitation186 cm/y (73 in/y)
Population18131
Population Density238 people per km2 (604 people per mi2)
Town AuraCharm
Naming
Native nameKrièvsash Gíhm
PronunciationKrièv /saʃ/
Direct Translation[drugstore] [snake]
Translation[Not Yet Translated]

Krièvsash Gíhm (Krièv /saʃ/ [drugstore] [snake]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Krièvsash Gíhm is derived from the Sylvin language, as Krièvsash Gíhm was founded by Zêbêv, who was culturaly Tauran.

Climate

Krièvsash Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Krièvsash Gíhm receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. Krièvsash Gíhm covers an area of nearly 76 km2 (30 mi2), and an average elevation of 710 m (2329 ft) above sea level.

Overview

Krièvsash Gíhm was founded durring the early 16th century in winter of the year 1523, by Zêbêv. The establishment of Krièvsash Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Krièvsash Gíhm which required millitary assistance exterminate before the community could finish being built.

Krièvsash Gíhm was built using the conventions of Tauran durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Krièvsash Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Krièvsash Gíhm is buildings are arranged arrounded a highly ordered system of crampt split-log ties streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Krièvsash Gíhm's cost-cutting-focused defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Krièvsash Gíhm seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Krièvsash Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Krièvsash Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Krièvsash Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Krièvsash Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Krièvsash Gíhm's parks.

Krièvsash Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Krièvsash Gíhm.

Krièvsash Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Krièvsash Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Krièvsash Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Krièvsash Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Krièvsash Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krièvsash Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krièvsash Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Krièvsash Gíhm's public wards, blessings, and other arcane systems.

Krièvsash Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Krièvsash Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Krièvsash Gíhm's grid is powered by a god's will and kindness.

Krièvsash Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Krièvsash Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Krièvsash Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Krièvsash Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Krièvsash Gíhm's natural decorations nor waterways.

Krièvsash Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Krièvsash Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Krièvsash Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Krièvsash Gíhm's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Krièvsash Gíhm rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Tiger (Cat, Great) near Krièvsash Gíhm are known to be a mutant strain of the creature.

Krièvsash Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Illusion energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 53
  • Farm Laborer: 113
  • Hunters: 56
  • Milk Maids: 46
  • Ranchers: 24
  • Ranch Hands: 45
  • Shepherds: 46
    • Farmland: 73430 m2
    • Cattle and Similar Creatures: 4532
    • Poultry: 54393
    • Swine: 3626
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1813

Craftsmen

  • Arms and Toolmakers: 37
  • Blacksmiths: 44
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 42
  • Candlemakers: 64
  • Carpenters: 55
  • Clothmakers: 54
  • Coach and Harness Makers: 19
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 14
  • Fabricworkers: 43
  • Farrier: 116
  • Furriers: 11
  • Glassworkers: 67
  • Gunsmiths: 39
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 46
  • Locksmiths: 17
  • Matchstick makers: 26
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 33
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 71
  • Tailors: 109
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 24
  • Weavers: 58
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 28
  • Butchers: 46
  • Chandlers: 47
  • Chicken Butchers: 52
  • Entrepreneurs: 19
  • Fine Clothiers: 50
  • Fishmongers: 53
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 72
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 90
  • Barbers: 77
  • Coachmen: 27
  • Cooks: 69
  • Doctors: 38
  • Gamekeepers: 28
  • Grooms: 15
  • Hairdressers: 56
  • Healers: 51
  • Housekeepers: 53
  • Housemaids: 90
  • House Stewards: 51
  • Inns: 17
  • Laundry maids: 35
  • Maidservants: 60
  • Nursery Maids: 34
  • Pastrycooks: 56
  • Restaurateur: 64
  • Tavern Keepers: 69

Specialized Laborer

  • Ashworkers: 27
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 46
  • Long Haul Couriers: 40
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 42
  • Millers: 39
  • Miners: 42
  • Oilmen and Polishers: 28
  • Postmen: 39
  • Pure Finder: 23
  • Skinners: 56
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 62
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 24
  • Alchemist: 26
  • Clerk: 37
  • Dentists: 17
  • Educators: 54
  • Engineers: 26
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 22
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 42
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 34
  • Landlords: 35
  • Lawyers: 21
  • Legend Keepers: 30
  • Militia Officers: 164
  • Monks, Monastic: 58
  • Monks, Civic: 54
  • Historian, Oral: 40
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 42
  • Priests: 82
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 27
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 63
  • Military Officers: 64

Cottage Industries

  • Brewers: 51
  • Comfort Services: 69
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 53
  • Needleworkers: 64
  • Potters: 30
  • Preserve Makers: 47
  • Quilters: 25
  • Seamsters: 75
  • Spinners: 58
  • Tinker: 20
  • Weaver: 45

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 60
  • Painters, Art: 9
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 56
  • Writers: 64

Produce Industries

  • Butter Churners: 58
  • Canners: 54
  • Cheesmakers: 58
  • Ice Merchants: 8
  • Millers: 36
  • Picklers: 29
  • Smokers: 23
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 46

6770 of Krièvsash Gíhm's population work within a Foundational Occupation.

10092 of Krièvsash Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1269 (7%) are noncontributers.

Points of Interest

Krièvsash Gíhm produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Krièvsash Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Krièvsash Gíhm was attacked by a group of guerrilla fighters. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Krièvsash Gíhm lost 109 people, 302 livestock, and 93 buildings. The conflict ended after roughly 179, when members of Krièvsash Gíhm's militia enacted an operation to defend a particular strategic location from enemy attack. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Krièvsash Gíhm's forces. The war is remembered in legend by Krièvsash Gíhm's bards, historians, and legend keepers.

History